We’ll have revised technical specifications online shortly. Our mass-production developer kits just hit the web, and you can follow us on Twitter for up-to-the-minute updates. We expect new specifications to go be posted here by end-of-week.
Q: When do you expect to make iConsole.tv available?
A: We hope to have iConsole.tv in general availability around this Winter. We are not committing to a launch date, and will align our timetable with developer feedback.
Q: Why will games cost less on iConsole.tv?
A: Our goal is to cut the cost of games by taking less royalties. Unlike some of the competition, we won’t be selling iConsole.tv at a loss.
Q: How does iConsole.tv stack up to other next-generation consoles?
A: We have built iConsole.tv to not compete with Android devices this year, but specifically to compete with the next generation of gaming consoles. But, like other next-generation consoles, we’re still building iConsole.tv – so stay tuned.
Q: Will iConsole.tv work as a PC? Can I plug in a keyboard, mouse, and monitor?
A: Yes, while iConsole.tv is designed to be a gaming console first, it’s also the most powerful PC built for Android. We’re taking Android to the desktop like never before. iConsole will work with USB and Bluetooth keyboards, mice, and DVI/HDMI monitors. Some services may not be available without an HDCP-compatible monitor. VGA displays are not planned to be supported at release.
Q: Can I run Windows™ on iConsole.tv?
A: We do not have plans to support Windows at this time. iConsole embraces a universe of both Android and Linux applications. We are actively listening to the community, and open to innovative partnerships down the road.
Q: What’s the breakdown between OpenGL ES 3 and OpenGL 4 support?
A: Android apps and games of course will be able to run OpenGL ES 3 and, eventually, full OpenGL 4. We hope to achieve full OpenGL spec support inside of Android by launch, and we’ll support the full OpenGL specification from day one via the Linux Desktop.
Q: Does iConsole.tv require an “always on” Internet connection to play games?
A: No! Only purchasing games from the iConsole Store will require an active Internet connection. After purchase, you will be able to play games offline.
Q: Will iConsole.tv offer physical discs for games? What if I don’t have a broadband Internet connection?
A: Stay tuned. We haven’t forgotten about you. Seriously.
Q: How will I buy games and apps?
A: The iConsole Store will be available from day one on iConsole.tv. We expect other application stores, such as Amazon’s Appstore for Android and Steam for Linux, to also be compatible. But, to be clear, we haven’t talked to either Amazon or Valve about support for iConsole.tv. We have announced platform-level compatibility for both apps, based on their publicized requirements and our own testing.
Q: Can I run any Android or Linux app on iConsole.tv?
A: Most games and apps on both platforms will work on iConsole.tv with minimal modification. The iConsole.tv Developer Program exists to provide developers with an emerging set of tools to enhance their games and apps for iConsole.tv. Sideloading will also allow for people to bring their own apps to the device, but apps on the iConsole Store will provide the best experience.
Q: Is iConsole.tv powered by Ubuntu for Android?
A: No. We are using our own in-house solution to provide a Linux Desktop from inside the Android System. We do expect our Linux Desktop functionality to generally be Ubuntu-compatible however.
Q: Is iConsole.tv powered by Android-x86.org?
A: No. While we admire and appreciate the efforts of the Android-x86.org community, we are not using it for iConsole.tv. The state of Android-x86.org’s project is not stable enough to support a consumer device.
Q: Will Google Play be on iConsole.tv?
A: We built iConsole.tv in stealth mode, so we haven’t talked to Google about support for Google Play. We look forward to talking with Google about how to make Google Play awesome on iConsole.tv.
Q: Can I buy a developer kit?
A: Unit 00, the iConsole.tv Developer Kit is only for developers. Please don’t try to buy one unless you are actually a developer. If you are a developer, visit the iConsole.tv Developer Program to learn more.
Q: Will iConsole support 3DTV?
A: All iConsole.tv untis sold will support 3DTV at a hardware level. Similarly, Unit 00, the iConsole.tv Developer Kit, ships with hardware-level support for 3DTV. We will roll out stereoscopic 3D support based on developer, consumer, and silicon partner feedback.
Q: What sharing formats will iConsole.tv support?
A: We will initially support both DLNA and Miracast, with eventual support for both client and server functionality, alongside protected DLNA content. More details will be available in the near future, and formats are subject to change during development.
Q: Will I be able to use the built-in hard drive to backup my home computers to iConsole.tv?
A: Backups of Mac and PC machines will require a separate USB 2.0 or USB 3.0 hard drive, which will not be included. Backing up Windows PCs and OS X Macintosh computers simultaneously will require multiple USB hard drives.
Q: Will iConsole.tv Support 4K?
A: Our expectation is that yes, we will support 4K out of the gate. Our mass-production developer kits offer DisplayPort in addition to HDMI, for 4K compatibility.
Q: Are you hiring?
A: Yes, we are! Visit MMV.mobi/jobs to learn more.