Introducing iConsole.tv


Android Gaming, Like Never Before

Powered by a super-fast x86 processor and graphics array, iConsole.tv isn’t a $99 tablet-turned-console. It’s going to keep pace with the next generation of high-performance gaming consoles. We believe there should be one high-performance console that opts out of walled gardens, says no to mandatory internet connections, and cuts the costs of next-gen games dramatically.

Sign up to learn more about iConsole.tv as we unveil more of the platform.

The First Steam®-compatible Android™

Unit 00 (right), our developer kit gets developers started with a custom Intel HD Graphics array. Our production iConsole.tv (right) will feature vastly more powerful discreet-class graphics.

Unit 00 (left), our developer kit gets developers started with a custom Intel HD Graphics array. Our production iConsole.tv (right) will feature vastly more powerful discreet-class graphics.

Building atop Android, we’ve unified two powerful environments, an OpenGL ES 3 environment for mobile games to expand into, and an OpenGL 4 bare-metal environment for traditional console game developers to feel right at home in.

What does this mean for the average joe? Not only is iConsole.tv the most powerful Android device out there, but you’ll also be able to run Steam® for Linux, right alongside other traditional apps on iConsole.tv. No walled gardens, we’re welcoming everyone. We’ve even baked in full Linux compatibility, in a secure protected mode. And we’re crafting a royalty structure for developers that competes for their business.

For gamers, everything runs from one consistent user experience. Android, and games that run above and beyond today’s Android system, all launch from iConsole Home, which can be called up at any time, with just the touch of a button from inside any app on iConsole.tv. Traditional Android games, and games powered by OpenGL 4 are both purchased from the iConsole Store directly.

Linux-sideloaded applications (like Steam, Google Chrome with Flash, and even Windows app compatibility) are installable from the Linux Desktop, which is an optional component that gamers can enable at any time.

Why did we build the Linux Desktop? We know Android isn’t going to be able to do everything that iConsole.tv can handle day-one. You’ll be able to fire up great apps like Chrome and LibreOffice and watch online TV content that other game consoles charge for. When you’re done, you’ll be able to jump back to android in seconds – we’re building the interface that makes this great in-front of your TV, or at your desk.

Developers will be able to target iConsole.tv in the manner that works for them – scaling up today’s Android games, or cross-grading from the PC and other next-generation consoles. All while targeting one discreet profile that can deliver jaw-dropping gameplay on both sides of the OpenGL universe.

Pure Android*

*If you want it

And we do mean pure Android™ - all of our custom elements (iConsole Home, and more) will be capable of being disabled - leaving you with the stock Android Open Source Project (AOSP) experience.

And we do mean pure Android™ – all of our custom elements (iConsole Home, and more) will be capable of being disabled – leaving you with the stock Android Open Source Project (AOSP) experience. We’ll be showing off our completely new user experience in the very near future.

At its core, iConsole.tv is powered by Android. We even give you the option of turning off our custom user experience, and getting the stock Android home screen and apps. We’ve built everything about iConsole to be TV friendly, but you can use iConsole.tv how you want. Plug in a keyboard, mouse, and use iConsole.tv and Android in front of your desk as a PC. We’re fine with that.

With additional Linux application compatibility, geeks can enjoy a full Linux desktop experience, in less time than it takes to load the average game on those older, disc-based consoles. For most gamers, rest assured, Linux support is as optional as you’ve seen on past consoles. We just made it great.

We think Android is the future of personal computing, and the future of Linux. The Linux Desktop is our backwards-compatibility mode, while we help blaze the trail for Android to start rocking on the desktop. We spent years building these environments to work together, and we’re proud of what we’re building. We want iConsole.tv to be as awesome as a desktop computer, as it is a gaming console, from day one.

TV On Your Terms

iConsole.tv is, as the name implies, built to be a great companion for your TV. Part of that means treating television with respect. We’re building iConsole.tv to be ready to embrace all the emerging TV standards; streaming, DLNA TV Streaming (via MSO gateway), and even planned ATSC & CableCARD* support. In English, that means iConsole.tv has the hardware to plug into how most Americans enjoy TV today.

Combined with deep integration for podcasting, and ways to get TV that aren’t even on the market yet, iConsole.tv delivers both the openness and the horsepower to be the most disruptive device in television.

* ATSC/CableCARD functionality will require additional accessory hardware. Not available while running Linux Desktop applications.

Games Cost Less, Gamers Get More

Did you know that game consoles can take up to 50% of every dollar you pay for games? We think that’s nuts. We’re not going to ask a dime over 30%. That means games will perform on-par with other next generation consoles, but games cost less for everyone.

At Home with Your Digital Life

Meant to always be on, always be working, iConsole.tv will provide new services innovations that help manage your digital life, 24/7.

What if your gaming console could back up all the Macs and PCs in your house, simply by adding a USB hard drive? iConsole.tv will be able to do that for you. And, iConsole.tv doesn’t just play Miracast and DLNA on your TV – it also can serve content to your devices both in the house, and on the go. Store your content on iConsole.tv, and enjoy it anywhere.

We care about the environment – so while we envision iConsole.tv to be always on, we also are implementing some of the most scalable power consideration techniques used in a console to-date. In the long run, we aim to make iConsole.tv green both in total power consumption, as well as in saving power through device consolidation – we want iConsole.tv to replace your home server, your NAS, and your existing consoles, while giving consumers the power to tell iConsole.tv when to work, and when to sleep.

iConsole.tv delivers games digitally, meaning no waste to mint outdated discs. Out in the middle of nowhere? Fear not. We have solutions coming for you, too.

Developers: Start Here

While we’re announcing iConsole today, it won’t be here for awhile. We’re starting off today by introducing our technology to developers. The iConsole Developer Kit, Unit 00, is available for order today. Our goal is to start shipping Unit 00s to developers over the next 30 days. Developers only (for now). All others, sign up at the top to keep updated.

To learn more, and sign up for the iConsole Developer Program, and get a Unit 00 in the mail – visit developer.iConsole.tv

Gamers: Stay Tuned

We’ll have a lot more to share about iConsole.tv soon. Check out our social media links below, or you can sign up to our newsletter to get updates sent to your inbox.

Legal: iConsole is a registered trademark of Mobile Media Ventures, Inc. Steam is a registered trademark of Valve Corporation – no endorsements implied. Chrome is a registered trademark of Google, Inc. – also no endorsements implied. Until our announcement, we’ve been a startup in stealth mode. We’ve done a lot without anyone’s endorsement. Android, Miracast, CableCARD, OpenGL, DLNA, and all other technologies are standards-based, and may be subject to certification, as well as their respective trademark holders. Information in this site is of a pending nature, and will be subject to (some) change without notice.

Performance and benchmarks are of a tentative nature. Benchmarks of non-iConsole devices were tested under similar conditions, or sourced from media reports.

If you want some notice on changes as they come (and they will), we encourage you to sign up for our updates.